「unity開発」JavaでLitJsonの使い方

1.LitJson、DLLファイルをダウンロード

2.クラスを作成
public class JsonData
{
public string result { get; set; }
public List<GameData> info { get; set; }
}

public GameData()
{ }
#region Model
private int _id;
private string _dept;
private string _sid;
private string _oldsid;
private string _userid;
private string _roleid;
private string _rolename;
private string _rolelevel;
private string _gold;
private string _money;
private string _inittime;
private string _lastlogin;
private string _querytime;
/// <summary>
///
/// </summary>
public int ID
{
set { _id = value; }
get { return _id; }
}
/// <summary>
/// プラットフォーム番号
/// </summary>
public string dept
{
set { _dept = value; }
get { return _dept; }
}
/// <summary>
/// サーバー番号
/// </summary>
public string sid
{
set { _sid = value; }
get { return _sid; }
}
/// <summary>
/// 元サーバー番号
/// </summary>
public string oldsid
{
set { _oldsid = value; }
get { return _oldsid; }
}
/// <summary>
/// ユーザーのプラットフォームID
/// </summary>
public string userid
{
set { _userid = value; }
get { return _userid; }
}
/// <summary>
///
/// </summary>
public string roleid
{
set { _roleid = value; }
get { return _roleid; }
}
/// <summary>
/// キャラクター名
/// </summary>
public string rolename
{
set { _rolename = value; }
get { return _rolename; }
}
/// <summary>
/// キャラクターレベル
/// </summary>
public string rolelevel
{
set { _rolelevel = value; }
get { return _rolelevel; }
}
/// <summary>
/// 金貨
/// </summary>
public string gold
{
set { _gold = value; }
get { return _gold; }
}
/// <summary>
/// 銀貨
/// </summary>
public string money
{
set { _money = value; }
get { return _money; }
}
/// <summary>
/// キャラクター作成時間
/// </summary>
public string inittime
{
set { _inittime = value; }
get { return _inittime; }
}
/// <summary>
/// 最終ログイン時間
/// </summary>
public string lastlogin
{
set { _lastlogin = value; }
get { return _lastlogin; }
}
/// <summary>
/// クエリ時間
/// </summary>
public string querytime
{
set { _querytime = value; }
get { return _querytime; }
}
#endregion Model

3.データを読む
string json_str = @"{“"result"":""1″",""info"":[{“"sid"":""2″",""rolename"":""ふた"",""roleid"":""900001″",""lastlogin"":""2014-01-08 10:54:52″",""inittime"":""2013-11-15 12:01:05.0″",""money"":""867″",""rolelevel"":""55″",""userid"":""athena"",""oldsid"":""1″",""gold"":""9992837″",""dept"":""67″",""querytime"":""2014-01-08 11:56:38″"},

{“"sid"":""2″",""rolename"":""モンスター"",""roleid"":""5700001″",""lastlogin"":""2013-11-16 18:38:54″",""inittime"":""2013-11-16 18:25:45.0″",""money"":""0″",""rolelevel"":""27″",""userid"":""athena"",""oldsid"":""1″",""gold"":""0″",""dept"":""67″",""querytime"":""2014-01-08 11:56:38″"},

{“"sid"":""2″",""rolename"":""ねこ"",""roleid"":""2800001″",""lastlogin"":""2013-11-15 15:00:07″",""inittime"":""2013-11-15 14:59:25.0″",""money"":""0″",""rolelevel"":""1″",""userid"":""athena"",""oldsid"":""1″",""gold"":""0″",""dept"":""67″",""querytime"":""2014-01-08 11:56:38″"}]}";

GameWindowsService.Common.JsonData jsonData = LitJson.JsonMapper.ToObject<GameWindowsService.Common.JsonData>(json_str);

List<GameData> gameDataList = jsonData.info;
foreach (var gameData in gameDataList)
{
Common.Common.WriteFile(gameData.Add().ToString());
}

Java

Posted by arkgame